![]() ![]() I should dislike this system, but yet, I actually kind of enjoy it. Once you get all 4 of the trophies on an earlier level, then that unlocks a harder difficulty, with 4 more trophies, and then a hardest difficulty beyond that. The game makes progression barriers to later levels be very high, with the need to get many trophies on earlier levels to advance to later levels. You have to enjoy repetition to a certain degree to enjoy Sky Force Reloaded. But at least this is a game where you can spend $6 and eliminate most of the free-to-play of this game. I’d love to get rid of upgrade installation permanently, for example. I feel like the game could offer up more things to spend the stars on, or even offering things like having the temporal cards be permanent upgrades you can acquire. This game is so weird with its free-to-play aspects because its clearly trying to balance out aspects like gacha systems and social features with trying not to make players feel like they have to pay to win at this game. The card system, which includes cards with short-term bonus effects, can’t be bought, and are rarely collected in the game itself. The game could make it a lot harder to unlock the various ships by having you buy boxes for the ship parts, or just letting you buy the ships outright. It could not drop bonus powerups in the levels, or give you checkpoints you could pay for. coins, and watch video ads for various rewards.īut what’s crazy is that the game has kind of a convoluted monetization, with currency to get and wait timers and lives, but it could have been so much worse. You can also pay $1.99 to disable ads, which aren’t really that annoying, though if I see those Game of War (Free) or Mobile Strike (Free) minigame ads again, with the way that they trick you into clicking on them after you get far enough in their minigames, I might just drop that $1.99. It also would be less confusing, for sure. This IAP should have just been unlimited lives, as even as I got into the later parts of the game, I rarely fell below the new max of 20 ships, with them regenerating quickly enough that playing a level would restore them. ![]() But the game doesn’t show all its monetization cards right away, with ships taking increasing amounts of time to regenerate. Early on, this isn’t a problem, necessarily. See, you have a lives system, with your ships taking time to regenerate. Now, this is where the weirdness comes into play. How can you spend money? Well, the smart money is in buying the $1.99 stars doubler, which doubles all the currency you get. I say odd because it’s a game that has some aspects where it could clearly tighten the screws a bit further than it does, and it has elements that other more shameless games use, but it eschews really trying to hose the player over in the name of making money. Sky Force Reloaded‘s whole free-to-play situation is really odd. There’s both offset touch controls and a direct “ship moves where your finger is" control system.Ĭonsidering that iDreams made the first Sky Force back in 2004 for featurephones, it just goes to show that they know what they’re doing, and they don’t want to muck with what works too much. ![]() The game controls perfectly as a one-handed operation, with the action slowing down when you lift your finger this also lets you use your weapons and special powerups without requiring any crazy multi-taps or icons to use. The game has great visuals, but doesn’t make it too difficult to tell enemies and the environment apart. The enemies are varied, and paced well throughout the levels to give you moments to breathe. The game is challenging without being excessively so. Sky Force Reloaded just winds up being very playable and good at what it’s trying to do without reinventing the wheel. You can collect ship parts for new ships with different stats, with one ship unlockable if you played Sky Force 2014 (Free). There’s a long-term progress objective here: you can upgrade your ship’s health, weapons, and powerups. One level even takes your weapons away and forces you to dodge hazards and collect stars, the game’s currency. Levels occasionally throw some bullet-hell-esque hazards, and vary how the boss fights work. It’s not exactly a ground-breaking shmup, but it wins some points for variety. Those humans are a bit disappointed if you don’t pick them up, but hey – sometimes dodging the plethora of enemy bullets is more important. The situation isn’t really surprising: you fly upward through levels, shooting both moving enemy formations and ground-based enemies, while trying to rescue humans that are on the ground. IDreams’ Sky Force Reloaded (Free) is a great example of how to make a fun shoot ’em up that is traditional yet fresh. ![]()
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